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For arms-dealer missions I use my vehicle as a blockade at a suitable choke-point, then find elevated LOS and use the explosive crossbow (previously I used the RPG) to take out the lead vehicle, then the rear one (to mimimise chances of enemy on foot) then finally the objective truck.Īct 2 tends to have a higher enemy density and fewer missions that respond as well to stealth, so loadouts change to a pure assault kit (Uzi, AR-16, PKM) and a sniper kit (Uzi, AS-50, PKM). When I fancy going stealth I'll have a kip until nightfall to maximise the effect. I'll have one set active and the other in the crates ready to swap out. In act 1 I'll have a stealth loadout (Silenced Makarov, MP5 and Dart Rfile) and an Assault based kit (Mac10, Dragunov and PKM). It's always a compromise, but I tend to get the 3 safehouse crates ASAP to allow me to swap loadouts quickly. Ammo efficiency is hardly a factor when you can carry 500 rounds for it.Īnyway, hope this helps someone who picks this game up! It's for that reason I recommend not "upgrading" the PKM over the SAW as, even with the durability manual, you'll have to start unjamming it midway into your second reload, and the stopping power increase is hardly felt with the drop in fire rate. I'm currently well on into the second area and I've come to favor the AS50 over the dragunov despite its glaringly low durability.
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As a bonus, the ammo upgrade lets you carry two additional frag grenades as well making it a very worthwhile upgrade even if you decide to bring something less noisy as a sidearm later on. I've not yet had it fail to destroy a vehicle in one shot, not had it jam once, and the ammo upgrade for it is available quite early giving it two more shots over the RPG until the second area. That leaves your side arm available for your anti vehicle weapon and luckily the M79 performs serviceably in this role. The PKM also has quite admirable durability, and with routine restocking at your favorite weapon dealer you'll never see it jam. To substitute, the PKM is quite nice as a close to mid range engagement option, has decent stopping power and rate of fire, and comes loaded with 100 rounds with 200 more in reserve which practically guarantees you won't be reloading in battle. My reasoning is that there's little ammo for SMGs and they have little stopping power and are as such not very effective for close engagements. Playing this game recently, I've found that a combination of the Dragunov main, M79 as a sidearm, and the PKM make for a much more reliable combo.